Combat

The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.

Core Battle System

 * During battles, the hero in front is the one normally exposed to damage.
 * Whenever you a play a card with  Block or  Charge belonging to the hero in the back row, your heroes will swap positions.
 * If any hero reaches 0 health, they become inactive and their cards are replaced with 0-cost "song" cards. If 5 "song" cards are played, that hero is revived (at how much hp?).
 * (needs verification) After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck.
 * A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
 * If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.